An Approach to Accessible Serious Games for People with Dyslexia

نویسندگان

چکیده

Dyslexia is a cognitive disorder that affects the evolutionary ability to read, write, and speak in people, affecting correct learning of large percentage population worldwide. In fact, incorrect caused because educational system does not take into consideration accessibility parameters people with dyslexia need maintain sustainable level equal others. Moreover, use mobile devices, such as smartphones tablets, has been deployed education programs, offering many benefits; however, lack those devices creates new barriers students hinder their education. With aim reducing these barriers, this paper presents an approach development accessible serious games for children dyslexia. As case study, game based on previously proposed method set guidelines presented. The main purpose video improve treatment dyslexia, through collection data obtained from two puzzles designed train certain areas affect disability. This article double contribution: one hand, can help developers therapists develop and, other specific be used by therapists, family members themselves.

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ژورنال

عنوان ژورنال: Sustainability

سال: 2021

ISSN: ['2071-1050']

DOI: https://doi.org/10.3390/su13052507